I have a situation, where I tap one side of the screen and I need an animation to complete, it works fine, if I dont tap it too fast, but if i tap repeatedly, it seems taps are buffered, than instead of having the execution of 1 tap, 2 or 3 in a row are executed, this is the code I have...
I tried using isUserInteractionEnabled set to false, within the brackets, but that didnt work, i set it to true outside the brackets.
/// If Right Side Tap....
let wait = SKAction.wait(forDuration: 0.32)
let run = SKAction.run
{
self.opponent.createAnimations("get_straight_head_R")
}
self.run(SKAction.sequence([wait, run]))
I tried using isUserInteractionEnabled set to false, within the brackets, but that didnt work, i set it to true outside the brackets.